> MAME scores for this game not submittable while driver remains glitchy.ġ. Zach Keene - 288,140 - 4-15 - Gamecube (Namco 50th Anniversary)ħ. The Coop - 264,600 - Parsec 17 - PS1 (Namco Museum Vol 2)Ģ. > If using MAME, use Revision D romset only. > Extend settings must be 30k, then 70k, then every 70k. Bloodreign - 99,890 - 16 - PS2 (Namco 50th Anniversary) > Use of Galaga "no shoot glitch" is banned, obviously.įormat: name / score / stage reached / platform versionĢ. > Extend settings must be 20k, then 70k, then every 70k. So please don't submit old scores where these settings were not clear. And you must specify stage reached, and what console/emulator you are playing on (or PCB). For equal standing, you must play using the specified settings below for each scoreboard. If any changes/corrections to the below guidelines seem necessary let me know. Initially Top 10 scores will be retained, but tables can be extended to Top 20 results if/when needed. Please follow the rules for submissions below. These games are very pick-up-and-play so feel free to submit scores for several games. Mobygames_also_for Game Gear, PlayStation 3, PSP, PS Vita, Sharp X68000, TurboGrafx-16, Wii Mobygames_developed_by Namco Limited Mobygames_gameplay Arcade, Shooter Mobygames_genre Action Mobygames_perspective Side view Mobygames_published_by Namco Limited Mobygames_released Dec, 1987 Mobygames_setting Sci-fi / futuristic Mobygames_visual Fixed / flip-screen Players 2 Scanner Internet Archive Python library 1.7.This is a scoreboard for the Galaga series by Namco. Identifier arcade_galaga88 Joy 8-way Joy_buttons 3 Manual Coin_buttons 2 Colleciton stream_only Emulator galaga88 Emulator_ext zip Flyer In addition, many different kinds of obstacles appear throughout the game, including blue crystals, boulders and green blobs. While vulnerable, this enemy can be destroyed in one hit, scoring bonus points. When one of these enemies starts its dive, it will flip over and expose its vulnerable side, then flip over again and become invincible while it moves back up the screen, then flip one more time and finish its dive. Later in the game some enemies are equipped with armor that renders them invincible while in formation. Another type of enemy takes at least five hits to destroy, and it grows larger with each consecutive hit, making it both a larger target and allowing it to act as a shield to other enemies. These creatures take multiple hits to destroy in flight (just one hit in formation), and their main attack pattern is to move about halfway down the screen, stop, fire multiple shots at once, and then fly straight down off the bottom of the screen. Some enemies arrive in spherical "eggs" and emit a loud, high-pitched noise when hit. Others explode in a brilliant shower of fireworks when destroyed, and occasionally these enemies drop a small formation of much smaller enemies that "wiggle" their way down the screen. Some enemies now have the ability to combine into a much larger single enemy that takes multiple shots to destroy. The player can begin with one ship with two in reserve or start right out with a dual ship (but only one in reserve). The objective is to shoot all 40 enemies before they disappear, for a bonus of at least 10,000 points. Periodically the player encounters Challenging Stages, which are set to music and feature "dancing" enemies. Galaga '88 takes the basic gameplay of Galaga and adds higher-quality graphics, triple ship abilities, parsec progression, power-ups, asteroids, bosses and other enhancements. Game Gear, PlayStation 3, PSP, PS Vita, Sharp X68000, TurboGrafx-16, Wii
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